Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Any Steppe Orcs wishing to lead their comrades must first show their worth in battle. Spearheads lead the charge into the enemy, seeking to crash a hole in the battle lines of the foe. It is a dangerous profession to say the least. Their eagerness to impress frequently results in a sticky end. Their crude but often effective tactics are complemented by equally crude but effective weapons. A weight attached to a chain makes a perfectly servicable flail.
Special Notes: The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.
Advances from: | |
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Advances to: | Steppe Juggernaut Steppe Vanguard |
Cost: | 20 |
HP: | 38 |
Movement: | 5 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Steppe Spearhead |
Abilities: |
flail impact | 10 - 2 melee | dread |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 99 | 90% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 2 | 60% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 3 | 50% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 1 | 40% |
Swamp | 3 | 30% |
Village | 1 | 60% |